Rex Cape v1.1 (Update)
Project Changes:
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Update: Changed Poiyomi version under “Dependencies” to match new files
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Update: Added a new “Installation & Usage” tutorial image (Sorry, I forgor)
Unity Changes:
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Fix: Change ImportMaterial settings for FBX
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Fix: Disable certain mesh import settings for FBX
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Fix: Removed missing colliders in Physbone component
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Fix: Change Collider count from 8 to 6 in Physbone component
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Fix: Update material fallback shader to Standard DoubleSided
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Fix: Set up and pack missing MochieMaps for metallics/specular
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Fix: Pack shaders with asset to prevent InternalShaderError
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Update: Update shader to Poiyomi v9.0.57
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Update: Changed Filter Mode and Resize Algorithm on textures
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Update: Added the colliders from the default Rexouium to the Physbone component
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Update: Added an empty specifically for the Physbone component so it is easier to find
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Update: Changed Color Adjust settings in material to increase saturation and brightness slightly
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Update: Change naming convention for “RexCapeArmature” and “RexCape_Medium” to “RexCape_Armature” and “RexCape_Mesh”
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Update: Changed Max Size and Crunch Compression settings on textures to reduce file size from a total 10MB down to 6.6MB
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Update: Changed the file name “王者ケープ_MediumRes.fbx” to “王者ケープ FBX.fbx” to match the naming convention of “王者ケープ Prefab”
Blender Changes:
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Fix: Change naming convention for “RexCapeArmature” and “RexCape_Medium” to reflect Unity’s (LowRes is “LowMesh” and HighRes is “HighMesh”) (Armatures are “ArmatureLow” and “ArmatureHigh”)
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Update: Changed some text in the Text Editor note in the Blender UI
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Update: Nested every collection under the master “RexCape” collection for easier file exporting
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Update: Put each cape into their own collection (you can delete the ones you don’t wanna use easier now by using “right click > delete hierarchy”)
Files
Get King Cape (王者ケープ)
King Cape (王者ケープ)
A king-styled cape for the Rexouium!
More posts
- Rex Cape v1.2 (Hotfix)Jul 13, 2024
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